Product details

Share this page:
Please find below the full details of the product you clicked a link to view.
Published by:
INSEAD (2019)
Version:
05.2019
Length:
17 pages
Data source:
Published sources
Notes:
Check out the short video trailer for a quick case synopsis.
Nintendo Switch

Abstract

Nintendo languished in last place during the console wars of the early 2000s, with game industry analysts suggesting that the Kyoto-based firm exit the gaming console market altogether. Instead, Nintendo used Blue Ocean Strategy to redefine market boundaries, creating the best-selling videogame console ever, the Nintendo Wii. Targeting non-customers, the Wii outsold Sony's PlayStation and Microsoft's Xbox combined, until the market was disrupted by smartphones and tablets. Mobile technology targeted the same non-customers, offering easy-to-understand games and controls, and Wii sales suffered. Nintendo initially responded by introducing a tablet-like console, the Wii U, a poor copy of the tablet experience that was a dismal failure. Stepping back, Nintendo again used Blue Ocean Strategy to 'value innovate' with the Nintendo Switch, the only console to outpace the Wii in sales, and by moving into adjacent markets, working with businesses in which it held a minority stake to release the wildly popular Pokémon Go and other mobile games.

Topics

Nintendo; Wii; Nintendo Switch; Pokemon Go; Mobile games; PlayStation; XBox; Market creating strategy; Videogame consoles; Blue Ocean Strategy; Blue Ocean Shift; Augmented reality; Value innovation; Disruption

Setting

The events covered by this item took place in 2017.

Geographical setting

Region:
Asia

Access this item

casecent.re/p/161750
View our pricing guide
or to see prices.

Reviews & usage