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Abstract

The pioneering journey of this case explores new and exciting adventures of virtual property rights in the world of Cyberspace. The objectives, in this instance, are to investigate the merits of the facts of this spirited case and determine current relevant issues relating to online / internet oriented Cyberlaw principles that are directly applicable to contemporary practical business approaches and will help reveal and solve some of the mysteries of Cyberjustice trends. This case provides primary subject matter insights into complexities of intellectual property rights as related to Cyberlaw principles and e-business activities that have been profoundly affected by recent technology changes. Another important aspect within the framework of this environment of changes are the continuing dynamics of Internet oriented commercial activities and its effects on managing and conducting business transactions, both locally and globally. In this instance, intellectual property rights, commercial activities, and the business transaction process are directly related to each other and have profound effects on business outcomes. Secondary issues examined in this case pertain to numerous 'ethical dilemmas' created by commercialization of advancements in technology and, again, the effects that such 'changes' have on law and the business community. Also, within the context of intellectual property issues, US Constitutional issues and criminal activities will be evaluated. Additionally, student preparation for the case is exclusively assigned to on-line legal research activities. This case has a difficulty level of two or three, and is suitable for sophomore and junior course work in 'Legal Environment of Business' or 'Business Law.' It is also applicable to various specific topics within e-business / e-commerce curricula (eg e-marketing, e-law, e-strategy / policy among others). Primarily, it is designed as a supplement and update to materials introduced in textbook chapters relating to intellectual property and Internet law. This case may be taught in a cumulative four-hour class session(s) and requires four hours for student preparation.

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Abstract

The pioneering journey of this case explores new and exciting adventures of virtual property rights in the world of Cyberspace. The objectives, in this instance, are to investigate the merits of the facts of this spirited case and determine current relevant issues relating to online / internet oriented Cyberlaw principles that are directly applicable to contemporary practical business approaches and will help reveal and solve some of the mysteries of Cyberjustice trends. This case provides primary subject matter insights into complexities of intellectual property rights as related to Cyberlaw principles and e-business activities that have been profoundly affected by recent technology changes. Another important aspect within the framework of this environment of changes are the continuing dynamics of Internet oriented commercial activities and its effects on managing and conducting business transactions, both locally and globally. In this instance, intellectual property rights, commercial activities, and the business transaction process are directly related to each other and have profound effects on business outcomes. Secondary issues examined in this case pertain to numerous 'ethical dilemmas' created by commercialization of advancements in technology and, again, the effects that such 'changes' have on law and the business community. Also, within the context of intellectual property issues, US Constitutional issues and criminal activities will be evaluated. Additionally, student preparation for the case is exclusively assigned to on-line legal research activities. This case has a difficulty level of two or three, and is suitable for sophomore and junior course work in 'Legal Environment of Business' or 'Business Law.' It is also applicable to various specific topics within e-business / e-commerce curricula (eg e-marketing, e-law, e-strategy / policy among others). Primarily, it is designed as a supplement and update to materials introduced in textbook chapters relating to intellectual property and Internet law. This case may be taught in a cumulative four-hour class session(s) and requires four hours for student preparation.

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