Subject category:
Strategy and General Management
Published by:
International Institute for Management Development (IMD)
Version: 05.09.2017
Length: 4 pages
Data source: Field research
Abstract
The 'LEGO in the Age of Digitization' case is in two parts. Part B is an epilogue to Part A. It describes the LEGO Group's decision to close the LEGO Universe game, its learnings on how to embark on digital together with partners, the need to internally develop a unit to manage these partnerships and the conclusion to adopt a 'hybrid' approach between waterfall and agile development.
Time period
The events covered by this case took place in 1996-2017 with a focus on 2008-2012.Geographical setting
Region:
World/global
Country:
Denmark
Featured company
LEGO Group (The)
Employees:
10000+
Turnover:
DKK 37,9 billion
Industry:
Consumer Goods;Toys and Games
About
Abstract
The 'LEGO in the Age of Digitization' case is in two parts. Part B is an epilogue to Part A. It describes the LEGO Group's decision to close the LEGO Universe game, its learnings on how to embark on digital together with partners, the need to internally develop a unit to manage these partnerships and the conclusion to adopt a 'hybrid' approach between waterfall and agile development.
Settings
Time period
The events covered by this case took place in 1996-2017 with a focus on 2008-2012.Geographical setting
Region:
World/global
Country:
Denmark
Featured company
LEGO Group (The)
Employees:
10000+
Turnover:
DKK 37,9 billion
Industry:
Consumer Goods;Toys and Games