Product details

By continuing to use our site you consent to the use of cookies as described in our privacy policy unless you have disabled them.
You can change your cookie settings at any time but parts of our site will not function correctly without them.
Background note
-
Reference no. 319-0238-5
Published by: INSEAD
Originally published in: 2019
Version: 08.2019
Notes: Check out the short video trailer for a quick case synopsis.

The Indian Premier League: Innovation Without Disruption

Abstract

The background notes accompany the free online case 'Indian Premier League: Innovation Without Disruption,' a self-paced, interactive case that lets readers analyze the strategic logic behind the launch of Indian Premier League (IPL) using blue ocean analytical tools and frameworks. With visual aids and interactive exercises, the case explores how the IPL transformed traditional days-long cricket matches into a thrilling three-hour sports drama with Bollywood music and cheerleaders, and opened up a new market space - 'cricketainment' on the pitch and on primetime TV for families to enjoy. Students and executives come to understand the IPL and cricketainment market as an example of nondisruptive creation, ie, they did not displace or disrupt the existing sector (players, products or services). They were creative but not destructive of what went before, ie, the domestic cricket league and other forms of entertainment. Applying Chan Kim and Renee Mauborgne's three-step process, readers discover how the IPL unlocked a new market that was beneficial to both the domestic cricket league and the entertainment industry.

Time period

The events covered by this case took place in 2008.

Geographical setting

Region:
Asia

About

Abstract

The background notes accompany the free online case 'Indian Premier League: Innovation Without Disruption,' a self-paced, interactive case that lets readers analyze the strategic logic behind the launch of Indian Premier League (IPL) using blue ocean analytical tools and frameworks. With visual aids and interactive exercises, the case explores how the IPL transformed traditional days-long cricket matches into a thrilling three-hour sports drama with Bollywood music and cheerleaders, and opened up a new market space - 'cricketainment' on the pitch and on primetime TV for families to enjoy. Students and executives come to understand the IPL and cricketainment market as an example of nondisruptive creation, ie, they did not displace or disrupt the existing sector (players, products or services). They were creative but not destructive of what went before, ie, the domestic cricket league and other forms of entertainment. Applying Chan Kim and Renee Mauborgne's three-step process, readers discover how the IPL unlocked a new market that was beneficial to both the domestic cricket league and the entertainment industry.

Settings

Time period

The events covered by this case took place in 2008.

Geographical setting

Region:
Asia

Related