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Abstract

Growing at a pace of 11% CAGR (compound annual growth rate) and fast surpassing the revenues of Hollywood, the video game industry has baffled the media and entertainment observers. Led by Sony''s PlayStation series of consoles, the industry has weathered the slump of the late 1990s that lowered everything from Internet stocks to computer sales. The booming industry caught the sights of Microsoft, which launched its Xbox console in the late 2001. Analysts believed that the arrival of Xbox would end the supremacy of Sony''s PlayStation. The case study presents the efforts of Sony and Microsoft to grab the market share from each other by using their incumbent strengths. The case also highlights both Sony''s and Microsoft''s efforts to popularise on-line gaming, which experts say would be the next battlefield.
Location:
Industry:
Other setting(s):
1985-2004

About

Abstract

Growing at a pace of 11% CAGR (compound annual growth rate) and fast surpassing the revenues of Hollywood, the video game industry has baffled the media and entertainment observers. Led by Sony''s PlayStation series of consoles, the industry has weathered the slump of the late 1990s that lowered everything from Internet stocks to computer sales. The booming industry caught the sights of Microsoft, which launched its Xbox console in the late 2001. Analysts believed that the arrival of Xbox would end the supremacy of Sony''s PlayStation. The case study presents the efforts of Sony and Microsoft to grab the market share from each other by using their incumbent strengths. The case also highlights both Sony''s and Microsoft''s efforts to popularise on-line gaming, which experts say would be the next battlefield.

Settings

Location:
Industry:
Other setting(s):
1985-2004

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