Subject category:
Strategy and General Management
Published by:
Amity Research Centers
Length: 14 pages
Data source: Published sources
Topics:
Tommy Hilfiger; Hilfiger Ventures; Tilting point; Fashionverse; Lifestyle products; Inclusivity; Uniqueness and youthfulness; Gaming with fashion; Incorporating video games in marketing; Brand identity; Digital transformation; Generative AI; Enhanced 3D looks; Diverse avatars; Integration of real and virtual world
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Abstract
The legendry fashion brand Tommy Hilfiger was founded in 1985 by its namesake designer Tommy Hilfiger to popularise classic American cool apparel trend integrating East Coast Classics with a laidback West Coast twist. The production line was inspired by iconic pop culture and Americana heritage. It represented an unconventional approach to honour distinctiveness through lifestyle products signifying inclusivity, uniqueness and youthfulness. Meanwhile, the juxtaposition of gaming with fashion had opened up a plethora of opportunities for the fraternity using gaming console. This strategy was catching traction as a horde of fashion houses were incorporating video games into marketing and for brand identity. Arguably, games provided a grand pathway for fashion houses to popularise their new and admired products. Tommy Hilfiger focused on deriving maximum benefits of digital transformation to devise immersive new ways of interaction with consumers, revolutionising brand awareness and enhancing customer experiences in the digital space. Tommy Hilfiger with Joe Lamastra established Hilfiger Venture and collaborated with Tilting Point to launch 'FashionVerse', a free-to-play mobile game. FashionVerse initiated Generative AI to enhance 3D looks and elevate graphics along with diverse avatars. Would Tommy Hilfiger's alliance with gaming integrating the real and virtual world carve a global business niche?
Teaching and learning
This item is suitable for undergraduate, postgraduate and executive education courses.Time period
The events covered by this case took place in 2024.Geographical setting
Region:
World/global
Featured company
Tommy Hilfiger
Industry:
Fashion
About
Abstract
The legendry fashion brand Tommy Hilfiger was founded in 1985 by its namesake designer Tommy Hilfiger to popularise classic American cool apparel trend integrating East Coast Classics with a laidback West Coast twist. The production line was inspired by iconic pop culture and Americana heritage. It represented an unconventional approach to honour distinctiveness through lifestyle products signifying inclusivity, uniqueness and youthfulness. Meanwhile, the juxtaposition of gaming with fashion had opened up a plethora of opportunities for the fraternity using gaming console. This strategy was catching traction as a horde of fashion houses were incorporating video games into marketing and for brand identity. Arguably, games provided a grand pathway for fashion houses to popularise their new and admired products. Tommy Hilfiger focused on deriving maximum benefits of digital transformation to devise immersive new ways of interaction with consumers, revolutionising brand awareness and enhancing customer experiences in the digital space. Tommy Hilfiger with Joe Lamastra established Hilfiger Venture and collaborated with Tilting Point to launch 'FashionVerse', a free-to-play mobile game. FashionVerse initiated Generative AI to enhance 3D looks and elevate graphics along with diverse avatars. Would Tommy Hilfiger's alliance with gaming integrating the real and virtual world carve a global business niche?
Teaching and learning
This item is suitable for undergraduate, postgraduate and executive education courses.Settings
Time period
The events covered by this case took place in 2024.Geographical setting
Region:
World/global
Featured company
Tommy Hilfiger
Industry:
Fashion