Our US office is closed for Independence Day on 4 and 5 July 2022.

Product details

By continuing to use our site you consent to the use of cookies as described in our privacy policy unless you have disabled them.
You can change your cookie settings at any time but parts of our site will not function correctly without them.
Case
-
Reference no. 301-159-1
Authors: John L Thompson (University of Huddersfield)
Published in: 2001
Length: 10 pages
Data source: Published sources

Abstract

The video games industry comprises both hardware (games consoles) and games software, much of it dedicated. This case discusses the rapid growth of Sony''s first video games machine in the mid-late 1990s - and which quickly became a major contributor to Sony''s profits - and the launch of its successor, Playstation 2, in 2000. The launch was affected by temporary supply chain problems. This case looks at the possible impact of the Nintendo GameCube and Microsoft''s X-Box, both due for launch in November 2001.
Location:
Industry:
Other setting(s):
1995-2001

About

Abstract

The video games industry comprises both hardware (games consoles) and games software, much of it dedicated. This case discusses the rapid growth of Sony''s first video games machine in the mid-late 1990s - and which quickly became a major contributor to Sony''s profits - and the launch of its successor, Playstation 2, in 2000. The launch was affected by temporary supply chain problems. This case looks at the possible impact of the Nintendo GameCube and Microsoft''s X-Box, both due for launch in November 2001.

Settings

Location:
Industry:
Other setting(s):
1995-2001

Related