Product details

By continuing to use our site you consent to the use of cookies as described in our privacy policy unless you have disabled them.
You can change your cookie settings at any time but parts of our site will not function correctly without them.

Abstract

The home video-game industry began in 1972 with the founding of Atari. After riding a dramatic boom and bust in the early 1980s, most players left the business. Nintendo of Japan then rebuilt the industry - establishing a commanding worldwide position by the end of the decade. By 1990, Nintendo game systems could be found in one out of every three households - in both Japan and the United States. The company's stock market value exceeded that of Sony or Nissan. The case describes the steps Nintendo took to achieve this success. Also covers the U.S antitrust investigation of Nintendo.
Locations:
Size:
Gross revenue USD5 billion revenues
Other setting(s):
1972-1992

About

Abstract

The home video-game industry began in 1972 with the founding of Atari. After riding a dramatic boom and bust in the early 1980s, most players left the business. Nintendo of Japan then rebuilt the industry - establishing a commanding worldwide position by the end of the decade. By 1990, Nintendo game systems could be found in one out of every three households - in both Japan and the United States. The company's stock market value exceeded that of Sony or Nissan. The case describes the steps Nintendo took to achieve this success. Also covers the U.S antitrust investigation of Nintendo.

Settings

Locations:
Size:
Gross revenue USD5 billion revenues
Other setting(s):
1972-1992

Related