Product details

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Case
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Reference no. 9-503-008
Subject category: Marketing
Published by: Harvard Business Publishing
Originally published in: 2003
Version: 26 August 2003

Abstract

Electronic Arts (EA), the world's largest independent game publisher, is preparing to launch an on-line, subscription-based version of the most popular PC game in history: The Sims. The new game is called 'The Sims Online' and it differs from the original game in two key respects: the gaming experience and the payment structure. In this context, EA managers must finalise several decisions that they believe are fundamental to the game's success, including target market selection and pricing/payment structure.
Location:
Size:
USD1.7 billion revenues, 1,000 employees
Other setting(s):
2002

About

Abstract

Electronic Arts (EA), the world's largest independent game publisher, is preparing to launch an on-line, subscription-based version of the most popular PC game in history: The Sims. The new game is called 'The Sims Online' and it differs from the original game in two key respects: the gaming experience and the payment structure. In this context, EA managers must finalise several decisions that they believe are fundamental to the game's success, including target market selection and pricing/payment structure.

Settings

Location:
Size:
USD1.7 billion revenues, 1,000 employees
Other setting(s):
2002

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