Subject category:
Marketing
Published by:
Harvard Business Publishing
Version: 26 August 2003
Length: 32 pages
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Abstract
Electronic Arts (EA), the world's largest independent game publisher, is preparing to launch an on-line, subscription-based version of the most popular PC game in history: The Sims. The new game is called 'The Sims Online' and it differs from the original game in two key respects: the gaming experience and the payment structure. In this context, EA managers must finalise several decisions that they believe are fundamental to the game's success, including target market selection and pricing/payment structure.
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Abstract
Electronic Arts (EA), the world's largest independent game publisher, is preparing to launch an on-line, subscription-based version of the most popular PC game in history: The Sims. The new game is called 'The Sims Online' and it differs from the original game in two key respects: the gaming experience and the payment structure. In this context, EA managers must finalise several decisions that they believe are fundamental to the game's success, including target market selection and pricing/payment structure.