Subject category:
Entrepreneurship
Published by:
Stanford Business School
Version: 1 December 2006
Length: 23 pages
Data source: Field research
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Abstract
The case chronicles the board game company''s early formation and growth, and culminates in two issues often faced by business owners: (1) what to do about the over-dependence that the company has developed on its founder / CEO; and (2) what are the possible exit options worth pursuing. Describes University Games'' founding by two friends after graduating, its internal and market-facing growing pains, periods in which each of the two founders left the company, a buy-back of shares from a venture capital (VC) investor, and culminates in the emergence of exit opportunities. The narrative concludes with the CEO questioning whether he should court a financial investor or strategic acquirer, or even consider the options of a public offering and of a leveraged re-capitalization for the company.
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Abstract
The case chronicles the board game company''s early formation and growth, and culminates in two issues often faced by business owners: (1) what to do about the over-dependence that the company has developed on its founder / CEO; and (2) what are the possible exit options worth pursuing. Describes University Games'' founding by two friends after graduating, its internal and market-facing growing pains, periods in which each of the two founders left the company, a buy-back of shares from a venture capital (VC) investor, and culminates in the emergence of exit opportunities. The narrative concludes with the CEO questioning whether he should court a financial investor or strategic acquirer, or even consider the options of a public offering and of a leveraged re-capitalization for the company.
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