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Case
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Reference no. SM24B
Published by: Stanford Business School
Originally published in: 2001
Version: 23 August 2001
Length: 15 pages
Data source: Published sources

Abstract

Electronic Arts is a leader in the creation and distribution of game content for consoles and PCs. The company operates in an extremely challenging environment and must navigate console platform transitions and the like while continuing to produce compelling content. In addition, the advent of the Internet has opened another potential distribution channel for the company''s games. Explores the strategic decisions of the company in 1999 as it faces another platform transition while deciding how it will respond to the opportunities and risks presented by on-line gaming. The teaching purpose is to discuss strategic challenges surrounding platform changes and on-line distributor channels.
Location:
Industry:
Size:
3,500 employees, USD1.4 billion (2000)
Other setting(s):
1999

About

Abstract

Electronic Arts is a leader in the creation and distribution of game content for consoles and PCs. The company operates in an extremely challenging environment and must navigate console platform transitions and the like while continuing to produce compelling content. In addition, the advent of the Internet has opened another potential distribution channel for the company''s games. Explores the strategic decisions of the company in 1999 as it faces another platform transition while deciding how it will respond to the opportunities and risks presented by on-line gaming. The teaching purpose is to discuss strategic challenges surrounding platform changes and on-line distributor channels.

Settings

Location:
Industry:
Size:
3,500 employees, USD1.4 billion (2000)
Other setting(s):
1999

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