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Chapter from: "Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete"
Published by: Harvard Business Publishing
Published in: 2009

Abstract

Leadership in games and virtual worlds matters. Groups in games cannot succeed without coordination. But are the skills required of virtual leaders the same as those that leaders in the real world must develop? If so, are gamers better prepared for work because they have more practice leading in virtual worlds? The answers to these questions may surprise you. In this chapter, the authors examine the similarities and differences between virtual and real-world leaders and the potential impact of gaming on conventional approaches to leadership. This chapter is excerpted from ‘Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete'.

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Abstract

Leadership in games and virtual worlds matters. Groups in games cannot succeed without coordination. But are the skills required of virtual leaders the same as those that leaders in the real world must develop? If so, are gamers better prepared for work because they have more practice leading in virtual worlds? The answers to these questions may surprise you. In this chapter, the authors examine the similarities and differences between virtual and real-world leaders and the potential impact of gaming on conventional approaches to leadership. This chapter is excerpted from ‘Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete'.

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