Subject category:
Strategy and General Management
Published in:
2010
Length: 10 pages
Data source: Published sources
Subject category:
Strategy and General Management
Published by:
IBS Research Center
Length: 14 pages
Data source: Published sources
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Subject category:
Strategy and General Management
Published by:
IBS Research Center
Length: 2 pages
Data source: Published sources
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Subject category:
Strategy and General Management
Published by:
Darden Business Publishing
Version: 11 October 2019
Revision date: 28-Oct-2019
Length: 14 pages
Data source: Published sources
Topics:
Go; Games; Business strategy; Competition; Chess; Eastern philosophy; IBM; Steel production; Airlines; Construction; China; Japan; Fashion; Banking; Heavy equipment
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Subject category:
Strategy and General Management
Published by:
IBS Center for Management Research
Length: 15 pages
Data source: Published sources
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https://casecent.re/p/169407
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https://casecent.re/p/169401
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Chapter from: "Cultural Science: Applications of Artificial Social Intelligence"
Published by:
Business Expert Press
Length: 34 pages
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Chapter from: "Cultural Science: Applications of Artificial Social Intelligence"
Published by:
Business Expert Press
Length: 39 pages
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Chapter from: "Cultural Science: Applications of Artificial Social Intelligence"
Published by:
Business Expert Press
Length: 38 pages
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 74 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Preschool; Research; Retailing
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 23 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Pre-school; Research; Retailing
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 47 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Preschool; Research; Retailing
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 16 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Preschool; Research; Retailing
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 23 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Preschool; Research; Retailing
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 16 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Preschool; Research; Retailing
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https://casecent.re/p/141970
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 15 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Preschool; Research; Retailing
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Chapter from: "A Profile of the United States Toy Industry: Serious Fun, Second Edition"
Published by:
Business Expert Press
Length: 25 pages
Topics:
Toy; Consumption; Design; Development; Dolls; Games; Hasbro; Industry; Manufacturing; Marketing; Merchandising; Mattel; Preschool; Research; Retailing
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https://casecent.re/p/141966
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