Chapter from: "The Kids Are Alright: How the Gamer Generation Is Changing the Workplace"
Published by:
Harvard Business Publishing
Length: 23 pages
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Abstract
Data has shown that young people who grew up on video games - the gamer generation - actually exhibit skills and behaviors that can be valuable to the organizations they work for. But at some point, gamers will also become CEOs and other senior executives, leading the economy through the retirement of many boomers. Are they up to the challenge? In this chapter, the author looks at some of the key traits of the gamer generation and discusses why these will translate into great leadership. This chapter is excerpted from ‘The Kids Are Alright: How the Gamer Generation Is Changing the Workplace'.
About
Abstract
Data has shown that young people who grew up on video games - the gamer generation - actually exhibit skills and behaviors that can be valuable to the organizations they work for. But at some point, gamers will also become CEOs and other senior executives, leading the economy through the retirement of many boomers. Are they up to the challenge? In this chapter, the author looks at some of the key traits of the gamer generation and discusses why these will translate into great leadership. This chapter is excerpted from ‘The Kids Are Alright: How the Gamer Generation Is Changing the Workplace'.